This module makes input geometry data rotate automatically in Render. It adds an SoRotor node to the original scene.
You can define the direction of rotation by setting the 'X', 'Y', 'Z' components of the axis of rotation. You can set the rotation speed with the 'Speed' dial. The rotation can be turned on or off using the 'On' parameter.
Port: Input
Type: Geometry
Original geometry data.
Port: X
Type: Text
x component of rotation axis.
Port: Y
Type: Text
y component of rotation axis.
Port: Z
Type: Text
z component of rotation axis.
Port: Speed
Type: Dial
Set rotation speed.
Port: On
Type: Check Box
Turns rotation on or off.
Port: Output
Type: Geometry
Resulting geometry data.
You can set the direction of the rotation axis, but you cannot change its position. The axis must cross the origin.